Reducing late game lag (2024)

4444th

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  • Jul 11, 2021
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  • #1

Hey,
Do You think that lag will still hit late game anyway when Galaxy (800 or 1000) setup is default with maxed AI Imperiums but habitable worlds setted at 0.25 and no guaranteed worlds at all ?

F

fourteenfour

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  • Jul 11, 2021
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  • #2

just a FYI, reducing habitable worlds and guaranteed only makes the AI weaker.

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4444th

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  • Jul 11, 2021
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I thought that less Pop = less Lag Reducing late game lag (88)

S

sillyrobot

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Jul 18, 2015
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    • Jul 11, 2021
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    • #4

    4444th said:

    I thought that less Pop = less Lag Reducing late game lag (89)

    It does, but it also means the AI has fewer opportunities -- and the poor things can't cope.

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    balmung60

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    • Jul 12, 2021
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    • #5

    Still gets that lag. Probably less, but there's still slowdown.

    And yeah, the AI can't handle the kinds of aggressive space seizure low habitable worlds demands and thus easily gets squeezed out

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    Zagreb 887

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    • Jul 12, 2021
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    • #6

    The best solution to reduce lag is to turn into FP and purge the galaxy of xeno's filth. No pops = no lag.

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    C4st1gator

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    • Jul 12, 2021
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    • #7

    Zagreb 887 said:

    The best solution to reduce lag is to turn into FP and purge the galaxy of xeno's filth. No pops = no lag.

    Having purged the galaxy of xeno life on several occasions, I must agree. The relative lack of species seems to greatly accelerate calculation.
    What I learned as a fanatic purifier: The AI is incapable of keeping its founding species alive anyway. You're merely hastening the inevitable.

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    • Jul 12, 2021
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    C4st1gator said:

    Having purged the galaxy of xeno life on several occasions, I must agree. The relative lack of species seems to greatly accelerate calculation.
    What I learned as a fanatic purifier: The AI is incapable of keeping its founding species alive anyway. You're merely hastening the inevitable.

    Yes, even with the atrocious feature of xeno compatibility disabled, the the AI still manage to overflow the species tab with 387654 useless subspecies.

    This is one of the reason I like the ACOT mod so much, it let you cleanse all this nonsense by fire, turning the galaxy into this perfect, silent place... And my CPU become less hot than the surface of the Sun.

    Strangedane

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    • Jul 13, 2021
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    • #9

    balmung60 said:

    Still gets that lag. Probably less, but there's still slowdown.

    And yeah, the AI can't handle the kinds of aggressive space seizure low habitable worlds demands and thus easily gets squeezed out

    The AI litterally cannot handle an advanced start alone in the galaxy on grand admiral.
    It still dies to either .25 crisis or opening the L-gates.

    Normally I'd agree with not playing with settings that wreck the AI, but currently the AI is so horrible it doesn't actually matter.
    No guaranteed and .25 habs gives precisely the same game against AI as x5 habs and 2 guaranteed, but now the game has more lag.

    Any AI added to the game is simply free pops for actual players.

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    • Jul 13, 2021
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    • #10

    Growth Scaling and Growth Celling have more impact on performance than anything else. You can even run 200-star galaxy with 0.25 habitables and it won't matter if you set ludicrous pop growth. More pops = more lag. Set reasonable settings, use biggest galaxy and enjoy.

    Reducing late game lag (328)

    If you want better AI use StarTech mod.

    balmung60

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    • Jul 13, 2021
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    • #11

    Strangedane said:

    The AI litterally cannot handle an advanced start alone in the galaxy on grand admiral.
    It still dies to either .25 crisis or opening the L-gates.

    Normally I'd agree with not playing with settings that wreck the AI, but currently the AI is so horrible it doesn't actually matter.
    No guaranteed and .25 habs gives precisely the same game against AI as x5 habs and 2 guaranteed, but now the game has more lag.

    Any AI added to the game is simply free pops for actual players.

    I usually make every AI an advanced start and do grand admiral. And yep, they usually get much past their starting borders.

    Regular empires are such an insignificant speedbump past 30 years that I consider the game to be more about being able to surpass various fixed threats in a timely manner than whatever default empires are up to. Usually other empires remain on the map because I don't feel like putting in the effort to delete them.

    balmung60

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    • Jul 13, 2021
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    • #12

    C4st1gator said:

    Having purged the galaxy of xeno life on several occasions, I must agree. The relative lack of species seems to greatly accelerate calculation.
    What I learned as a fanatic purifier: The AI is incapable of keeping its founding species alive anyway. You're merely hastening the inevitable.

    Amusingly, last time I defeated Fanatic Purifiers, their species left the galaxy faster than any they'd purged.

    Turns out transubstantiation synthesis is really fast.

    DaRealJaymc1130

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      • #13

      Shouldn't be any lag issues in single player pretty much regardless of settings. The AI is just way too stupid to do anything remotely capable of impacting the end of the month pop checks to that degree. Single player AI has been lag free since the 3.0 update for me.

      Multiplayer... hasn't changed at all. It's the exact same problem, only starting 25-50 years later and the performance issues still prevent games from being playable past the mid game stages. Again, this is mostly regardless of game settings, humans actually do mostly intelligent things with their time and resources.

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